LittleBigPlanet 3’s cuddly new characters add a unique dynamic to gameplay, although it’s disappointing - and surprising, considering the pre-launch marketing - how little they are actually used. It’s thanks to a handful of great new additions that gameplay is more frenetic than in the past two games the Portal-esque ‘Velociporter’, for example, can send Sackboy from the background to the foreground in a blink while new powerups such as ‘Boost Boots’ and the teleporting ‘Blink Ball’ gun open up new ways to bounce across the screen. The three new story-mode hubs – explorable, sprawling worlds in their own right – are just as gorgeous the Eastern European-Christmas-themed Ziggurat Hub is one of the more romantic places I’ve ever visited in a video game.Īlthough LittleBigPlanet 3 still occasionally suffers from the same floaty controls bucking up against some level designs that demand very precise platforming, these story levels – and optional ‘challenge levels’ – are imaginative enough that I could (mostly) forgive the issue.
Little big planet 3 review movie#
Levels take place in abstract renditions of ‘50s monster movie sets and ballet performances, marionette theaters and workshops, all with that familiar LittleBigPlanet overlay of an artsy design magazine and a killer soundtrack. Where LittleBigPlanet 2’s aesthetic is all neon and electricity, the look this time around has been modeled after the stage and screen. Individual story levels in LittleBigPlanet’s seven- to eight-hour Adventure mode are beautifully designed. While I was initially wary that more traditional video game storytelling might feel out of place in a world that has always delighted in the surreal, I found LittleBigPlanet’s simple narrative unobtrusive and fun, and its characters idiosyncratically weird.
All the supporting characters in LittleBigPlanet 3 are now voiced, and cutscenes tell of an animated attack on the ‘magnificent moon of wonder’ planet called Bunkam that has sucked away its inhabitant’s creativity. There is more emphasis on story this time around, though.